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Overview
Tour of Generals is a tactical war
strategy, turn based, multi-player online game. Players create a game on one of
the many
game maps
featured in Tour of Generals which includes Europe, The United States, Japan,
Iraq, Canada, The Middle East, South America, and many more game maps.
Games range in speed from game turn frequency rates of 1 minute turns for a
very fast paced aggressive match all the way up to a 24 hour turn frequency for
a more planned strategy challenge.
All players begin Tour of Generals with a
standard account which means that you will be able to play for free in a limited
number of concurrent games and when hosting a game you will be limited to the
number of maps and options available for you to choose from. If you decide that
you would like to become a Tour of Generals subscriber you will be allowed to
play and host a higher limit of concurrent games and you will have access all of
the Tour of Generals game maps and game options while your subscription remains
active.
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Map.
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Gameplay
If you are new to Tour of Generals a
demonstration video is available to help you better understand the game.
Players of Tour of Generals can either join an existing game via the All Games
link on the top navigation menu or you can create your own
new
game
to host. Players in Tour of Generals can be active in
multiple games
at a time which can be managed via the My Games link on the top navigation menu.
Once a game is created other members of Tour of Generals may join that game or
the game owner may wish to set a game password and invite only their fiends to
play in a private session. Once other players have joined a game, selected their
starting region, and set their status to Ready the game owner will then launch
the game from the
game overview
screen. Remaining regions on the map that are not selected by a human player
will be set to neutral as indicated by grey markers on the game map. Game turns
are played simultaneously between all players of the game. Turns are obtained
via a countdown timer that appears on the game screens which will count down to
each new turn based on the turn frequency setting of that particular game. The
game progresses as players engage opponent armies and target to capture regions
on the map until a single player has met the game's victory condition and has
won dominance of all their opponents in the game. Games can last from a little
as a few hours or they may last days or even weeks depending on the turn
frequency rate and how long players manage to survive in the game.
Army Units
Each player controls multiple armies also known as units that are moved around the
tactical map
to engage with enemy armies and to capture regions. Armies consist of soldiers which are worth
one 1% of a strength point each, tanks
worth 1 strength point each, and artillery worth 1 strength point each. When two
armies engage with one another the ratio of these units is taken
into account as a form of paper, rock, scissors formula. In
Tour of Generals soldiers have an advantage over artillery,
tanks have an advantage over soldiers, and artillery has an
advantage over tanks. Therefore if you encounter an army on the
tactical map comprised mostly of tanks you would want to equip
your army with a strong artillery in order to counter that enemy
unit. Armies also have the ability to flank enemy armies and
support defending armies. If two attacking armies are within
range of a single defending army then the attacker will receive
a bonus in battle for having a flanking unit. If a defender has
two defending units situated within range of one another and one
of those units is attacked the other will provide support in the
battle and the defender will receive a combat bonus.
Engaging with enemy units may consume one turn, depending on settings.
Managing Armies
Armies are purchased from the Unit Overview screen. A player may create as
many
new units
up to the game's unit limit setting. The limit setting may range from 5 units
up to 15 units. Players manage existing
units by moving a unit within movement distance of a controlled region and then
accessing the Unit Overview screen and clicking the Manage button. Players may
then add soldiers, tanks, and artillery to that unit. If an army is not within
movement distance of a controlled region then the player will not be allowed to
manage that unit. Similarly, if unit transfers are enabled in the game then a
player can transfer soldiers, tanks, and artillery between two units that are
both within movement distance of one or more controlled regions via the Transfer
button on the Unit Overview screen. In this way players can instantly send
equipment from a back region unit across the tactical map to a forward front
region unit through the unit transfer screen as long as unit transfers are
turned on for that game. Unit transfers consume one turn.
Collecting Funds
Each region on the map has a monetary value and it is very important to note
that not all regions on the game map have the same monetary value. In addition to the
monetary value regions often have a bonus associated with them. These bonuses
help reduce the cost of soldiers, tanks, artillery, all or none. These bonuses
will stack with each new region that you capture that carries a bonus with it up
to the maximum bonus reduction of 50% off the purchase cost for each of the three unit types in the
game. Players
will manually
collect funds
based on the value of their captured regions and how many turns have passed
since that region was captured. From these fund collections players purchase and
equip their armies. As your empire grows larger you will begin to lose
income from attrition which is a penalty that is deducted from your fund
collections due to the difficulties in managing a growing empire. As such,
attrition is the game's method of leveling the playing field in order to give smaller players a
fighting chance even when an opponent has a much larger empire than theirs.
Unit Movement A unit's
area of movement is represented by a colored circular indicator around
each unit. The color of the circle as well as the unit marker and captured
region flags represents the player's color choice that was
made before the game launched. To
move a unit
on the map simply drag and drop
a unit icon anywhere within its colored circle and click the Confirm Movement
icon. A unit may move anywhere
within the colored circle across land or water (it is assumed that the unit
boards ships to move across water)
and each movement consumes one game turn. To claim a region move your army
within movement distance of an unoccupied or undefended enemy region and click that
region's flag. If there are no enemy units within range of that region then the
claim region
option will be available to click and capture that region. If there
are enemy units within range of that region you will first have to defeat the
enemy unit before you can claim the region. In the same way you can defend your
own regions by moving one or more defending units into sentry positions around
your regions. Generals
Each player's units are commanded by a general who is given a name and their
combat experience is kept as long as they remain active in the game. These
generals can earn
decorations
and awards
for various achievements made throughout the game and their
win-loss record from each battle is retained which goes towards
that general's experience bonus during combat. If you have a
general with a majority of wins and decorations and a new
general with no experience you may want to use your more
experienced general to lead on the battle field. Although generals cannot be
killed if they are the only soldier remaining in their unit with zero tanks and
zero artillery then their unit will be removed from the tactical map view by
other players. The owner of that reduced unit will still see it on their
tactical map marked by an X icon however that unit will not be able to engage with other enemy units
or claim regions until it is first moved within movement distance of a
controlled region and is resupplied.
Player Interaction
Each game has an auto-refreshing
chat box
that allows players to chat (or taunt) with one another. Additionally, all
actions including unit battles, region captures, etc.. in the game are logged in
the chat box. Tour of Generals also has a private message system that allows
players to communicate privately with one another. To send a message to any
other player in Tour of Generals find their player name and click the send
message icon beside their name. If you receive a private message from another
player a new message indicator icon will appear in the upper left corner of your screen.
Players can also create and join clans for clan organization and challenges.
Map.
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